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Ce prototype de RPG est une mise en pratique de ce que j'ai appris durant ces derniers mois sur Unreal Engine.

Le projet est basé sur le tutoriel de Stephen Ulibarri sur le Gameplay Ability System de Unreal Engine. J'ai utilisé des assets du Syntystore pour les personnages et des animations de Mixamo.

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This prototype of an RPG is a practical application of what I learned during these last few months on Unreal Engine.

The project is based on the tutorial of Stephen Ulibarri on the Gameplay Ability System of Unrel Engine. I used assets from the Syntystore for the characters and animations from Mixamo.

WASD -> Movement

#The looping of levels is not a bug; since this is a prototype it allows for more testing/showcasing.

#The player character was supposed to be able to choose between different classes with certain unique perks, but so far I only made a mage class.
-Mana Barrier: Mages can convert damage received into mana cost until they get below 50% total mana.



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Click download now to get access to the following files:

AuroraStable_1.1.7z 543 MB
Aurora_Release.7z 543 MB

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